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About Deviant Artist Per AlexanderssonMale/Switzerland Group :icongfxcoders: gfxcoders
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Circle of Life by paxinum Circle of Life :iconpaxinum:paxinum 2 0 Soft and hidden by paxinum Soft and hidden :iconpaxinum:paxinum 2 0 Dark Matter by paxinum Dark Matter :iconpaxinum:paxinum 0 0 Circle by paxinum Circle :iconpaxinum:paxinum 0 0 Ring by paxinum Ring :iconpaxinum:paxinum 0 0 Tracer by paxinum Tracer :iconpaxinum:paxinum 0 0 Toxic Latte by paxinum Toxic Latte :iconpaxinum:paxinum 0 0 Ringu by paxinum Ringu :iconpaxinum:paxinum 0 0 Hangout by paxinum Hangout :iconpaxinum:paxinum 0 0 Dark Mistress by paxinum Dark Mistress :iconpaxinum:paxinum 0 0 Christmas swirl by paxinum Christmas swirl :iconpaxinum:paxinum 1 0 Phase transition by paxinum Phase transition :iconpaxinum:paxinum 0 0 Triangulation III by paxinum Triangulation III :iconpaxinum:paxinum 0 0 Triangulation II by paxinum Triangulation II :iconpaxinum:paxinum 1 0 Triangulation I by paxinum Triangulation I :iconpaxinum:paxinum 0 0 Cubeism V by paxinum Cubeism V :iconpaxinum:paxinum 1 3

Favourites

Hemispherical Apophysis Tutorial by C-91 Hemispherical Apophysis Tutorial :iconc-91:C-91 132 38 Quiet by Loadus Quiet :iconloadus:Loadus 19 9 Truchet snakes by tatasz Truchet snakes :icontatasz:tatasz 362 34
Literature
Advanced Linear Tiles
In Linear Tile Tutorial, we learned how to make basic rep-tiles.
Now, what happens if your substitution tiling has pieces of different shapes?
(To implement most of those tiles, you will need some trigonometry knowledge. Life is pain.)

The tiles above are:
http://tilings.math.uni-bielefeld.de/substitution_rules/danzers_7_fold_0
http://tilings.math.uni-bielefeld.de/substitution_rules/crown
Basic Idea
The tiling principle is the same: each transform corresponds to a tile piece. The transform scale corresponds to the scale of the piece compared to the original shape, and the transform position, to the position of the piece in the tiling.
To allow different shapes, you will need to use xaos - basically, you will use it to specify what pieces are used to make each of the pieces of the tiling.
Some not practical exa
:icontatasz:tatasz
:icontatasz:tatasz 39 6
Literature
Workflow: Watanabe Ito Soma 12-fold (variant)
Writing down my workflow, as an example for some of the tutorials presented in Structured IFS tutorial collection.
Here, i'll be making the following tiling: http://tilings.math.uni-bielefeld.de/substitution_rules/watanabe_ito_soma_12_fold_variant.
The images mostly come from the Tiling Encyclopedia, with some notes from me.

PS: this looks more complicated than it actually is :dummy:
Basic overview
There are 3 types of tiles, triangle (T), rhomb (R) and square (S). They have specific orientations (so rotating a triangle 60 degrees will not result in the same triangle). Also, flipping the pieces either horizontally or vertically will break the pattern.
We also notice that the sides of all tiles are equal, because they share edges in the pattern. For example, below, look at the edges highlidghted in green:

A
:icontatasz:tatasz
:icontatasz:tatasz 27 13
Triskel construction by teundenouden Triskel construction :iconteundenouden:teundenouden 6 1 After hours by BoxTail After hours :iconboxtail:BoxTail 275 21 Technica Scripts by CabinTom Technica Scripts :iconcabintom:CabinTom 83 72 Collection of Rep-4-tiles living on the hex-grid by pillemaster Collection of Rep-4-tiles living on the hex-grid :iconpillemaster:pillemaster 21 5 The world of hypertile 2D/3D tutorial by BoxTail The world of hypertile 2D/3D tutorial :iconboxtail:BoxTail 124 36 Double Bubble Tut by piethein21 Double Bubble Tut :iconpiethein21:piethein21 104 81 Light rain by FractalDesire Light rain :iconfractaldesire:FractalDesire 65 17 Velvet by BoxTail Velvet :iconboxtail:BoxTail 183 19 Apo Challenge #130 by mahaon Apo Challenge #130 :iconmahaon:mahaon 93 12 Apo Challenge #132 by mahaon Apo Challenge #132 :iconmahaon:mahaon 38 8 Flowerish by parrotdolphin Flowerish :iconparrotdolphin:parrotdolphin 49 20

Activity


21 deviations
Take the first 1000 most popular fractals of all time, where the authors presents the parameters.
Sort the variations according the the number of times they're used.
You will get something like this below.
(For example, blur is used in 578 fractals in my dataset)

578 Blur
561 Linear3D
380 Spherical
342 Julian
328 Bubble
295 Linear
189 Cylinder
168 Gaussian_blur
123 Splits
120 Juliascope
118 swirl
111 Julia3D
110 Sinusoidal
110 plotmode
107 Radial_blur
106 Rectangles
93 Disc
92 Ztranslate
87 Zcone
85 Bipolar
71 Curl
71 Rings2
69 curl3D
69 curl3D_cx
69 curl3D_cy
69 curl3D_cz
67 hemisphere
64 elliptic
62 julia3Dz
62 julia3Dz_power
60 Zscale
60 crackle
60 crackle_cellsize
60 crackle_distort
60 crackle_power
60 crackle_scale
60 crackle_z
56 Eyefish
55 noise
49 Hyperbolic
48 diamond
47 polar
46 Ngon
44 Waves2
43 scry
42 bwraps7
42 bwraps7_cellsize
42 bwraps7_gain
42 bwraps7_inner_twist
42 bwraps7_outer_twist
42 bwraps7_space
42 wedge
42 wedge_angle
42 wedge_count
42 wedge_hole
42 wedge_swirl
41 Rotate_x
39 Escher
39 loonie
38 square
36 Epispiral
36 Epispiral_holes
36 Epispiral_n
36 Epispiral_thickness
36 dc_linear
36 dc_linear_angle
36 dc_linear_offset
36 dc_linear_scale
34 Mobius
32 Foci
30 auger
30 auger_scale
30 stripes
30 stripes_space
30 stripes_warp
29 lazysusan
29 lazysusan_space
29 lazysusan_spin
29 lazysusan_twist
29 lazysusan_x
29 lazysusan_y
27 Rotate_y
27 var_color
26 crop
26 crop_bottom
26 crop_left
26 crop_right
26 crop_scatter_area
26 crop_top
25 auger_freq
25 auger_sym
25 auger_weight
25 spiral
23 Cross
23 dc_perlin
23 dc_perlin_amps
23 dc_perlin_centre
23 dc_perlin_freqs
23 dc_perlin_map
23 dc_perlin_octaves
23 dc_perlin_range
23 dc_perlin_scale
23 dc_perlin_shape
23 dc_perlin_z
22 Horseshoe
22 Oscilloscope
22 edisc
21 fan2
21 fan2_x
21 fan2_y
20 cpow
20 cpow_i
20 cpow_power
20 cpow_r
20 dc_bubble
20 dc_bubble_centerx
20 dc_bubble_centery
20 dc_bubble_scale
19 boarders
19 flower
19 flower_holes
19 flower_petals
19 splits_lshear
19 splits_rshear
18 gridout
18 zblur
17 blur3D
17 separation
17 separation_x
17 separation_xinside
17 separation_y
17 separation_yinside
16 collideoscope
16 collideoscope_a
16 collideoscope_num
16 julian2
16 julian2_a
16 julian2_b
16 julian2_c
16 julian2_d
16 julian2_dist
16 julian2_e
16 julian2_f
16 julian2_power
14 nBlur
14 nb_adjustToLinear
14 nb_circumCircle
14 nb_equalBlur
14 nb_exactCalc
14 nb_highlightEdges
14 nb_numEdges
14 nb_numStripes
14 nb_ratioHole
14 nb_ratioStripes
14 polar2
13 Half_Julian
13 butterfly
13 half_julian_dist
13 half_julian_power
13 hexes
13 hexes_cellsize
13 hexes_power
13 hexes_rotate
13 hexes_scale
12 Pie
12 hexes_distort
12 hexes_z
12 pdj
12 pdj_a
12 pdj_b
12 pdj_c
12 pdj_d
11 Mandelbrot
11 Mandelbrot_cx
11 Mandelbrot_cy
11 Mandelbrot_invert
11 Mandelbrot_iter
11 Mandelbrot_skin
11 Mandelbrot_xmax
11 Mandelbrot_xmin
11 Mandelbrot_ymax
11 Mandelbrot_ymin
11 Truchet
11 Truchet_arc_width
11 Truchet_exponent
11 Truchet_extended
11 Truchet_rotation
11 Truchet_seed
11 Truchet_size
11 blur_pixelize
11 blur_pixelize_scale
11 blur_pixelize_size
11 circlize
11 circlize_hole
11 curve
11 curve_xamp
11 curve_xlength
11 curve_yamp
11 curve_ylength
11 dc_carpet
11 dc_carpet_origin
11 glynnia
11 post_crop
11 post_crop_bottom
11 post_crop_left
11 post_crop_right
11 post_crop_scatter_area
11 post_crop_top
11 ripple
11 ripple_amplitude
11 ripple_centerx
11 ripple_centery
11 ripple_frequency
11 ripple_phase
11 ripple_scale
11 ripple_velocity
10 twoface
8 Julia
8 TrB_radius
8 TrB_width
8 extrude
8 extrude_root_face
8 julian2dc
8 julian2dc_a
8 julian2dc_b
8 julian2dc_c
8 julian2dc_col
8 julian2dc_d
8 julian2dc_dist
8 julian2dc_e
8 julian2dc_f
8 julian2dc_power
8 tri_boarders2
7 dc_cube
7 dc_cube_c1
7 dc_cube_c2
7 dc_cube_c3
7 dc_cube_c4
7 dc_cube_c5
7 dc_cube_c6
7 dc_cube_x
7 dc_cube_y
7 dc_cube_z
7 ex
7 fisheye
7 whorl
7 whorl_inside
7 whorl_outside
6 dc_perlin_edge
6 dc_perlin_select_bailout
6 dc_perlin_select_centre
6 dc_perlin_select_range
6 log
6 mirrors
6 npolar
6 npolar_n
6 npolar_parity
6 wavesn
6 wavesn_freqx
6 wavesn_freqy
6 wavesn_incx
6 wavesn_incy
6 wavesn_power
6 wavesn_scalex
6 wavesn_scaley
5 GlynnSim2
5 GlynnSim2_Phi1
5 GlynnSim2_Phi2
5 GlynnSim2_contrast
5 GlynnSim2_pow
5 GlynnSim2_radius
5 GlynnSim2_thickness
5 _modusBlur
5 _symmetryZ
5 angle_of_hole
5 bcircle
5 blocky
5 blocky_mp
5 blocky_x
5 blocky_y
5 boarders2
5 boarders2_c
5 boarders2_left
5 boarders2_right
5 bubbleT3D
5 checkers
5 dc_triangle
5 dc_triangle_scatter_area
5 dc_triangle_zero_edges
5 exponentZ
5 modulus
5 modulus_x
5 modulus_y
5 number_of_stripes
5 post_mirror_x
5 ratio_of_stripes
5 sigmoid
5 sigmoid_shiftx
5 sigmoid_shifty
5 spiralwing
5 squarical
5 squarical_q1
5 squarical_q2
5 squarical_q3
5 squarical_q4
5 squarical_x
5 squarical_y
5 taurus
5 taurus_inv
5 taurus_n
5 taurus_r
5 taurus_sor
5 wedge_sph
5 wedge_sph_angle
5 wedge_sph_count
5 wedge_sph_hole
5 wedge_sph_swirl
5 xheart
5 xheart_angle
5 xheart_ratio
5 xtrb
5 xtrb_a
5 xtrb_b
5 xtrb_dist
5 xtrb_power
5 xtrb_radius
5 xtrb_width
4 Checks
4 GlynnSim1
4 GlynnSim1_Phi1
4 GlynnSim1_contrast
4 GlynnSim1_pow
4 GlynnSim1_radius
4 GlynnSim1_radius1
4 GlynnSim1_thickness
4 GlynnSim3
4 GlynnSim3_contrast
4 GlynnSim3_pow
4 GlynnSim3_radius
4 GlynnSim3_thickness
4 GlynnSim3_thickness2
4 Lissajous
4 Lissajous_a
4 Lissajous_b
4 Lissajous_c
4 Lissajous_d
4 Lissajous_e
4 Lissajous_tmax
4 Lissajous_tmin
4 Spherical3D
4 blob_fl
4 blob_fl_high
4 blob_fl_low
4 blob_fl_waves
4 blur_circle
4 bubble2
4 bubble_x
4 bubble_y
4 bubble_z
4 contraction
4 contraction_edges
4 gblur
4 hexa3D_majp
4 hexa3D_scale
4 hexa3D_zlift
4 hexaplay3D
4 poincare3D
4 poincare3D_a
4 poincare3D_b
4 poincare3D_r
4 pre_boarders2
4 pre_boarders2_c
4 pre_boarders2_left
4 pre_boarders2_right
4 pre_crop
4 pre_crop_bottom
4 pre_crop_left
4 pre_crop_right
4 pre_crop_scatter_area
4 pre_crop_top
4 sphyp3D
4 sphyp3D_stretchX
4 sphyp3D_stretchY
4 sphyp3D_stretchZ
4 sphyp3D_zOn
4 super_shape
4 super_shape_holes
4 super_shape_m
4 super_shape_n1
4 super_shape_n2
4 super_shape_n3
4 super_shape_rnd
4 synth
4 synth_a
4 synth_b
4 synth_b_frq
4 synth_b_layer
4 synth_b_phs
4 synth_b_skew
4 synth_b_type
4 synth_c
4 synth_c_frq
4 synth_c_layer
4 synth_c_phs
4 synth_c_skew
4 synth_c_type
4 synth_d
4 synth_d_frq
4 synth_d_layer
4 synth_d_phs
4 synth_d_skew
4 synth_d_type
4 synth_e
4 synth_e_frq
4 synth_e_layer
4 synth_e_phs
4 synth_e_skew
4 synth_e_type
4 synth_f
4 synth_f_frq
4 synth_f_layer
4 synth_f_phs
4 synth_f_skew
4 synth_f_type
4 synth_mode
4 synth_power
3 Heart
3 Juliac
3 Mirror_y
3 Spirograph
3 Spirograph_a
3 Spirograph_b
3 Spirograph_c1
3 Spirograph_c2
3 Spirograph_d
3 Spirograph_tmax
3 Spirograph_tmin
3 Spirograph_ymax
3 Spirograph_ymin
3 arctan
3 arctan_branches
3 blob
3 blob_high
3 blob_low
3 blob_waves
3 blur_circle_hole
3 dc_image
3 dc_image_angle
3 dc_image_c0
3 dc_image_c1
3 dc_image_index
3 dc_image_input
3 dc_image_mode
3 dc_image_mul
3 dc_image_output
3 dc_image_overwrite
3 dc_image_scale
3 dc_image_x
3 dc_image_y
3 handkerchief
3 hypertile
3 hypertile_n
3 hypertile_p
3 hypertile_q
3 juliac_dist
3 juliac_im
3 juliac_re
3 marblur
3 popcorn2
3 popcorn2_c
3 popcorn2_x
3 popcorn2_y
3 post_curl_c1
3 post_curl_c2
3 rippled
3 synth_mix
3 synth_smooth
3 tess_v1_unreleased
3 tess_v2
3 undae
3 undae_x_amp
3 undae_x_period
3 undae_x_phase
3 undae_y_amp
3 undae_y_period
3 undae_y_phase
3 undae_z_amp
3 undae_z_period
3 undae_z_phase
3 waffle
3 waffle_rotation
3 waffle_slices
3 waffle_xthickness
3 waffle_ythickness
2 CircleLinear
2 CircleLinear_Dens1
2 CircleLinear_Dens2
2 CircleLinear_K
2 CircleLinear_Reverse
2 CircleLinear_Sc
2 CircleLinear_Seed
2 CircleLinear_X
2 CircleLinear_Y
2 Kaleidoscope
2 Kaleidoscope_line_up
2 Kaleidoscope_pull
2 Kaleidoscope_rotate
2 Kaleidoscope_x
2 Kaleidoscope_y
2 SphericalN
2 SphericalN_Dist
2 SphericalN_Power
2 bi_linear
2 blob2_n
2 blob2_postscale
2 blob2_prescale
2 blob2_radius
2 blob2_symmetry
2 cell
2 cell_size
2 circlecrop
2 circlecrop_radius
2 circlecrop_scatter_area
2 circlecrop_x
2 circlecrop_y
2 circlecrop_zero
2 cpow2
2 cpow2_a
2 cpow2_divisor
2 cpow2_r
2 cpow2_range
2 curvature
2 droste
2 droste_r1
2 droste_r2
2 flux
2 flux_spread
2 foci_3D
2 glynnia2
2 hypertile3D1
2 hypertile3D1_p
2 hypertile3D1_q
2 loonie_3D
2 mobius_radius
2 mobius_rect_x
2 mobius_rect_y
2 mobius_rotate_x
2 mobius_rotate_y
2 mobius_width
2 octa_x
2 octa_y
2 octa_z
2 octagon
2 ortho
2 ortho_in
2 ortho_out
2 poincare
2 poincare_c1a
2 poincare_c1r
2 poincare_c2a
2 poincare_c2r
2 polynomial
2 polynomial_lcx
2 polynomial_lcy
2 polynomial_powx
2 polynomial_powy
2 polynomial_scx
2 polynomial_scy
2 post_circlecrop
2 post_circlecrop_radius
2 post_circlecrop_scatter_area
2 post_circlecrop_x
2 post_circlecrop_y
2 post_circlecrop_zero
2 sinusgrid
2 sinusgrid_ampx
2 sinusgrid_ampy
2 sinusgrid_freqx
2 sinusgrid_freqy
2 sinusoidal3d
2 splits3D
2 splits3D_x
2 splits3D_y
2 splits3D_z
2 wedge_julia
2 wedge_julia_angle
2 wedge_julia_count
2 wedge_julia_dist
2 wedge_julia_power
1 CircleRand
1 CircleRand_Dens
1 CircleRand_Sc
1 CircleRand_Seed
1 CircleRand_X
1 CircleRand_Y
1 Li
1 MobiusN
1 MobiusNIm_A
1 MobiusNIm_B
1 MobiusNIm_C
1 MobiusNIm_D
1 MobiusNRe_A
1 MobiusNRe_B
1 MobiusNRe_C
1 MobiusNRe_D
1 MobiusN_Dist
1 MobiusN_Power
1 SplitBrdr
1 Voron
1 Voron_K
1 Voron_Num
1 Voron_Step
1 Voron_XSeed
1 Voron_YSeed
1 Z_blade
1 Z_blade_weight
1 Z_vortex
1 Z_vortex_angle
1 Z_vortex_sides
1 Z_vortex_spin
1 b_shift_3D
1 barycentroid
1 barycentroid_a
1 barycentroid_b
1 barycentroid_c
1 barycentroid_d
1 bent
1 bipolar3D
1 blob2
1 blob2_alpha
1 blob2_compensation
1 blob2_mode
1 block
1 blur_linear
1 blur_linear_angle
1 blur_linear_length
1 cexp
1 cexp_i
1 cexp_r
1 chladni
1 chladni_l
1 chladni_m
1 chladni_mode
1 chladni_n
1 cos
1 crescents
1 cross2
1 csc
1 dc_mandelbrot
1 dc_twoface
1 dcm_color_method
1 dcm_invert
1 dcm_iter
1 dcm_miniter
1 dcm_mode
1 dcm_pow
1 dcm_retries
1 dcm_scatter
1 dcm_smooth_iter
1 dcm_sx
1 dcm_sy
1 dcm_xmax
1 dcm_xmin
1 dcm_ymax
1 dcm_ymin
1 dcm_zscale
1 deltaA
1 disc3d
1 disc3d_pi
1 exblur
1 exblur_dist
1 exblur_r
1 exblur_x_origin
1 exblur_y_origin
1 exblur_z_origin
1 exponential
1 falloff
1 falloff_boxpow
1 falloff_invert
1 falloff_mindist
1 falloff_mode
1 falloff_mul_x
1 falloff_mul_y
1 falloff_mul_z
1 falloff_scatter
1 falloff_type
1 falloff_x0
1 falloff_y0
1 falloff_z0
1 fibonacci
1 flipy
1 hexcrop
1 hexcrop_center_x
1 hexcrop_center_y
1 hexcrop_dropoff
1 hexcrop_scale_x
1 hexcrop_scale_y
1 hypertFL
1 hypertFL_n
1 hypertFL_p
1 hypertFL_q
1 hypertile3D
1 hypertile3D_n
1 hypertile3D_p
1 hypertile3D_q
1 julia3D_fl
1 julia3D_fl_power
1 julian_fl
1 julian_fl_dist
1 julian_fl_power
1 juliascope_fl
1 juliascope_fl_dist
1 juliascope_fl_power
1 lT3D_powX
1 lT3D_powY
1 lT3D_powZ
1 lT_powX
1 lT_powY
1 layered_spiral
1 layered_spiral_radius
1 linearT
1 linearT3D
1 mask
1 murl
1 murl2
1 murl2_c
1 murl2_power
1 murl_c
1 murl_power
1 mylinear
1 mylinear_b
1 mylinear_c
1 mylinear_case
1 octapol
1 octapol_polarweight
1 octapol_radius
1 octapol_s
1 octapol_t
1 ovoid3d
1 ovoid3d_x
1 ovoid3d_y
1 ovoid3d_z
1 perspective
1 perspective_angle
1 perspective_dist
1 post_bwraps2
1 post_bwraps2_cellsize
1 post_bwraps2_gain
1 post_bwraps2_inner_twist
1 post_bwraps2_outer_twist
1 post_bwraps2_space
1 post_heat
1 post_heat_phi_amp
1 post_heat_phi_period
1 post_heat_phi_phase
1 post_heat_r_amp
1 post_heat_r_period
1 post_heat_r_phase
1 post_heat_theta_amp
1 post_heat_theta_period
1 post_heat_theta_phase
1 post_murl
1 post_murl_c
1 post_murl_power
1 post_rblur
1 post_rblur_center_x
1 post_rblur_center_y
1 post_rblur_offset
1 post_rblur_strength
1 post_rotate_z
1 post_spin_z
1 pre_rotate_z
1 pre_spin_z
1 qwave
1 rod
1 rod_blur
1 shape
1 shape_a
1 shape_b
1 shape_holes
1 shape_m
1 shape_n1
1 shape_n2
1 shape_n3
1 shredlin
1 shredlin_xdistance
1 shredlin_xwidth
1 shredlin_ydistance
1 shredlin_ywidth
1 sin
1 sinecho
1 sinecho_q1
1 sinecho_q2
1 sinecho_q3
1 sinecho_q4
1 sininv
1 sininv_x
1 sininv_xfreq
1 sininv_y
1 sininv_yfreq
1 sinusoidalxy
1 sinusoidalxy_height
1 sinusoidalyz
1 sinusoidalyz_height
1 snowflake
1 snowflake_3
1 snowflake_c
1 snowflake_c1
1 snowflake_c2
1 spher
1 spherical3
1 split
1 split_xsize
1 split_ysize
1 splitb_px
1 splitb_py
1 splitb_x
1 splitb_y
1 sschecks
1 sschecks_rnd
1 sschecks_size
1 sschecks_x
1 sschecks_y
1 swirl2
1 swirl2_centerx
1 swirl2_centery
1 swirl2_radius
1 swirl2_twistamount
1 tan
1 tancos
1 twintrian2
1 uncube
1 uncube_cc
1 uncube_pow
1 waves
1 xox
1 xox_dunno
1 xox_fesdfkla
  • Listening to: Dj Aladdin
  • Playing: StarCraft II
  • Drinking: Water

deviantID

paxinum
Per Alexandersson
Artist
Switzerland
I am a grad student in mathematics, and my research is closely related to fractals. (Yes, there is an entire field in mathematics about fractals!)

I use my own programs, in Java, implemented after Draves description on fractal flames. I will share my source code to anyone interested.

When it comes to the mathematics behind fractals, I will happily answer them if I am able to. If not, I can probably point in the right direction.

Jag har skrivit ett dokument om klassiska fraktaler på svenska, som kan hittas på addressen www2.math.su.se/~per/files.php…

Jag tar gärna emot alla sorts konstruktiva kommentarer om texten.

Current Residence: An apartment
Favourite genre of music: Trance/Goa
Favourite style of art: Abstract / Vector
Operating System: Win 2k
MP3 player of choice: Winamp
Wallpaper of choice: Abstract
Favourite cartoon character: Ethan in "CAD-tragically 1337"
Personal Quote: Never underestimate stupidity
Interests

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:icon2born02b:
2BORN02B Featured By Owner Feb 19, 2016  Hobbyist Digital Artist
1000 thanks for the watch, Per. Take care!!
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:iconteundenouden:
teundenouden Featured By Owner Nov 8, 2015  Hobbyist General Artist
Heya, thanks for keeping an eye on me ^^
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:iconpaxinum:
paxinum Featured By Owner Nov 15, 2015
Really like your tiling stuff!
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:iconpiichinu:
piichinu Featured By Owner Aug 1, 2014  Hobbyist Digital Artist
:icontoffeecakes:
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:iconpaxinum:
paxinum Featured By Owner Aug 1, 2014
What is this? Why post a pic of tofeecakes avatar on my page?
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:iconpiichinu:
piichinu Featured By Owner Aug 1, 2014  Hobbyist Digital Artist
It's a cute kitty :icontoffeecakes:

Supposed to be like an emote, nya
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:icontoffeecakes:
toffeecakes Featured By Owner Aug 1, 2014  Hobbyist Digital Artist
i c what your doing lol
u lil butt
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(1 Reply)
:iconsjdebdaly:
sjdebdaly Featured By Owner Nov 3, 2013  Hobbyist Digital Artist
hey, thanks for the :+fav: :la:
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:iconcrilleb50:
crilleb50 Featured By Owner Sep 7, 2013  Hobbyist Digital Artist
tack för watchen
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:iconpaxinum:
paxinum Featured By Owner Sep 7, 2013
Gillar de minimalistiska, och smått surrealistiska verken du gör!
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